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Udayveer Sharma

Strategy — Execution
Business & Product

Built for the work
between the idea and the outcome.

A BCA student with hands-on experience coordinating cross-functional teams, scoping products, and seeing builds through to delivery — across game development, VR, and systems work.

Open to roles in business development, strategy, operations, product, project management, and founder's office environments.

Udayveer Sharma
01 / About

Built for the
in-between

I tend to find my footing in situations that aren't fully defined yet — where the problem needs framing before it needs solving, and where someone has to step up before a system exists to hand it to them.

My background runs across two fairly different tracks. I spent time on the CS Executive Programme at ICSI — covering corporate law, governance, and business strategy — before moving into a BCA in game development. That combination gave me an unusual mix to work with: an understanding of how organisations are structured and how decisions move through them, alongside firsthand experience of what it actually takes to coordinate a build team, manage scope, and deliver something under real constraints.

Across 5+ projects — ranging from a 15-person game development team to VR edtech and systems design work — I've consistently ended up in a similar position: the one keeping the team oriented around the actual goal, not the noise around it. Sometimes as a lead, sometimes as a coordinator, always with an eye on whether what we're building still makes sense.

I'm currently looking for internship opportunities across business development, strategy, operations, product, project management, and founder's office environments — anywhere the work is real and there's room to take genuine ownership of it.

Structured Under Ambiguity

When a brief is incomplete or ownership is unclear, I tend to organise first and ask questions while moving — not after.

Cross-functional Coordination

Across dev, design, art, and narrative tracks — I've kept teams of up to 15 people oriented around a shared goal and moving through it.

From Concept to Delivery

I've taken projects from undefined briefs to shipped outcomes — across 5+ builds covering VR, game development, and systems design.

Get To Know Me

More About
Udayveer

Udayveer Sharma
02 / Projects

Work that made it out

Project Kaal

Lead — Coordination & Delivery

15-person TeamGame DevelopmentJan–May 2026
The Challenge

A 15-person team spread across dev, art, and narrative tracks — with 8 competing concepts, no shared direction, and no project infrastructure in place.

What I Did

Narrowed 8 concepts to 2 core mechanics, built sprint cycles and ownership structures from scratch, and stayed at the intersection of creative and technical decision-making throughout. Served as the main communication link between the two tracks — catching feasibility conflicts before they became rework.

Key Decisions
  • Reduced 8 competing ideas to 2 core mechanics — gave the team something clear to build toward
  • Designed a shared documentation structure from scratch so 15 contributors weren't duplicating or stepping over each other
  • Called a mid-build reset when scope drifted — ran a realignment session that kept the project on track without losing momentum
What Came of It

Delivered on schedule across 3 scope changes with no team dropouts. The coordination framework built from scratch held up through the full build cycle.

Pizza Ordering System

System Design • Full-stack Flow • UX Thinking

Full-stack FlowSystem DesignUX Thinking
The Challenge

Design a complete ordering system — covering the full user and admin journey — that holds up under edge cases, not just the happy path.

What I Did

Mapped every user journey state before touching code, designed the data model, built the frontend interface, and structured the backend logic end-to-end.

Key Decisions
  • Opened with a flow diagram rather than code — identified 3 edge cases before a single line of HTML was written
  • Separated admin and customer views from the start — kept the system architecture clean and the logic easy to follow
  • Treated order-status visibility as the primary user need, and built the interface around it
What Came of It

A fully functional system with clean state management. More than the output — a useful reminder that mapping the problem first consistently produces better results than jumping straight to a build.

Dead Sector — VR Space Shooter

Concept Lead • Product Coordination

VRProduct CoordinationJan–Apr 2026
The Challenge

Development had started before anyone had defined what the experience was supposed to feel like. The team was building features without a shared reference point to build toward.

What I Did

Authored the full concept document before any assets were produced — defined experience pillars, mechanics scope, and success criteria. Ran weekly check-ins to catch drift early and made the call mid-build to cut a mechanic that looked technically impressive but hurt the overall pacing.

Key Decisions
  • Wrote a one-page experience brief before production started — gave the team a shared target, not just a task list
  • Introduced weekly check-ins to catch vision drift before it turned into rework
  • Made the mid-build call to remove a mechanic that worked technically but degraded the product experience
What Came of It

A coherent, release-ready product — held together more by decisions made early than by fixes made at the end.

Student Impact Dock

System Design • Data Pipeline

PythonpandasReportLab
The Challenge

Existing school systems tracked exam scores but had no way to assess student development more broadly — activities, community involvement, and growth over time went unmeasured.

What I Did

Defined the scoring methodology, designed the data model, and built the complete reporting pipeline from scratch — including automated PDF generation and role-based dashboards.

Key Decisions
  • Designed a weighted scoring model (40% academics / 30% activities / 30% community) to reflect development across dimensions, not just grades
  • Built role-based access for Admin, Teacher, and Student — each with a dashboard shaped around what they actually need to see
  • Automated PDF report generation using matplotlib, with visual graphs and ranked performance summaries
What Came of It

A functional system that converts raw student data into structured, visual performance reports — accessible to three different user types without any overlap or confusion.

SmartAgro

System Design • Offline Architecture

JavaFile I/OCSV Storage
The Challenge

Small-scale farms needed a basic management tool for profiles, crop tracking, and task scheduling — without any dependency on internet access or a server.

What I Did

Designed the full system architecture, data layer, and task scheduling workflow from scratch — built entirely around offline capability.

Key Decisions
  • Used CSV-based persistence throughout — no database, no server, no internet dependency
  • Kept farmer profiles, crop management, and task scheduling as fully independent modules so the system stays maintainable as it grows
  • Built productivity summaries by aggregating task completion data across time periods — giving farmers a usable overview without a complex interface
What Came of It

A reliable, offline-first tool that handles the core management needs of a small farm — and a useful exercise in building something that works within tight constraints rather than around them.

03 / Leadership

Teams and roles

Game Project · NCU

Project Lead — Project Kaal

Led a 15-person team spanning development, design, and art across a full production cycle. Defined the product vision from scratch, scoped phases, distributed ownership across tracks, and held the team together through 3 scope changes and ongoing availability constraints — with no dropouts.

15 members · Jan–May 2026
Club · NorthCap University

Vice President — Cinema Club

Took on the role when the club had largely gone quiet. Over two semesters, helped rebuild it into something with consistent output — running film, AR/VR, and events tracks simultaneously with no allocated budget. Put basic accountability structures in place that kept a fully voluntary team engaged and delivering throughout the academic year.

Film · AR/VR · Aug 2024–May 2026
Sports · NCU

Team Captain — Volleyball

Captained NCU through the Inter-Department season and the SGT University Inter-College Tournament — finishing with a championship title and a Rank 1 result. Handled game strategy, team logistics, and morale simultaneously. Learned more about keeping people steady under pressure than expected.

Volleyball team — NCU
Inter-College Volleyball Tournament
Championship · Feb–Apr 2026
8.0+CGPA
Academic Standing, NCU
15
People Coordinated
5+
Projects Shipped
2xRank 1
Tournament Finishes
2 of 3
CS Levels Cleared (ICSI)
04 / Skills

What I work with

Product & Business

Team Coordination
Project Planning & Scoping
Product Thinking
Stakeholder Communication
Business Development
Organisational Operations
User Flow & UX Thinking
Problem Framing & Structuring
Change Management
Decision Making

Technical

PythonJavaC++JavaScriptpandasmatplotlibHTML/CSSMySQLUnity

Education

BCA — Game Development
NorthCap University, Gurugram
2024 – PresentCGPA 8.0+
CS Executive Programme — Levels 1 & 2 Cleared
ICSI (Institute of Company Secretaries of India)
Corporate Law • Governance • Business Strategy • Financial Accounting
2022 – 2023
Class 12 Commerce — 92.8%
CBSE
2022
05 / Contact

Let's talk about
what needs doing

I'm looking for internship opportunities across business development, strategy, operations, product, project management, and founder's office environments. If you have something that needs structured thinking, reliable execution, and someone who takes ownership seriously — I'd like to hear about it.

Available now · Gurugram & Remote